Interactive Learning Space Design is a process in the wider education society, and it covers a spectrum of industries and sectors, as well as affecting everyone who occupies a space. By applying Design Thinking in and for the ILS process, it becomes more principle-driven and human-centric. Physical products are made solely to support the industries of furniture, technology, and other amenities and are not necessarily based on the most meaningful decisions in meeting student-user needs. Varied user affordances as well as teaching and learning philosophical approaches and research agendas work to become part of a sustainable, cost-effective system. Let us always design for user equity around the features of comfort, health, and well-being and evaluate our choices for those whom we ask to perform at their best.
Green - Yosemite