Art & Design in the Experiential Age

Moving into the future, I think that a central ethical question for the digital arts will be how we regulate the use of Artificial Intelligence (AI) and Virtual Reality (VR) technologies in creative industries. For example, back when the Oculus Rift headset was released in 2016, researchers noticed statements in the terms of service and privacy policy that allow the company to collect data regarding the user's location, movements and dimensions (Craig and Georgieva). Similarly, companies specializing in AI-driven tools for creating art and written compositions are being referred to as “data…