The games market generated total revenues of over $190 billion dollars in 2021 and is predicted to reach over $200 billion via consumer spending for the year of 2022 (Wijman). Despite their waning popularity, many games still rely on loot boxes as a primary stream of revenue. Loot boxes are a form of microtransactions that can be “opened” to obtain one or more random in-game items. The link between loot boxes and gambling, the effect they have on the gaming experience and the vices that motivate their implementation are all factors that demonstrate the necessity to abolish purchasable loot…