Upon the release of the very first game of the Tomb Raider franchise in 1996, the female protagonist, Lara Croft, was considered one of the first sex symbols in the video game industry. Through time, the character’s over-sexualization sparked conversations about the representation of gender in video games (Lancaster). In 2013, a reboot of the action-adventure series was created, which sought to redefine the way women are portrayed in the industry by trying to separate the re-established Lara Croft from the sexual depictions of the original design (McInnes). Nevertheless, the designers of the…